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Android Reference

GLES20


android.opengl

Class GLES20



  • public class GLES20
    extends Object
    OpenGL ES 2.0
    • Constructor Detail

      • GLES20

        public GLES20()
    • Method Detail

      • glActiveTexture

        public static void glActiveTexture(int texture)
      • glAttachShader

        public static void glAttachShader(int program,
                          int shader)
      • glBindAttribLocation

        public static void glBindAttribLocation(int program,
                                int index,
                                String name)
      • glBindBuffer

        public static void glBindBuffer(int target,
                        int buffer)
      • glBindFramebuffer

        public static void glBindFramebuffer(int target,
                             int framebuffer)
      • glBindRenderbuffer

        public static void glBindRenderbuffer(int target,
                              int renderbuffer)
      • glBindTexture

        public static void glBindTexture(int target,
                         int texture)
      • glBlendColor

        public static void glBlendColor(float red,
                        float green,
                        float blue,
                        float alpha)
      • glBlendEquation

        public static void glBlendEquation(int mode)
      • glBlendEquationSeparate

        public static void glBlendEquationSeparate(int modeRGB,
                                   int modeAlpha)
      • glBlendFunc

        public static void glBlendFunc(int sfactor,
                       int dfactor)
      • glBlendFuncSeparate

        public static void glBlendFuncSeparate(int srcRGB,
                               int dstRGB,
                               int srcAlpha,
                               int dstAlpha)
      • glBufferData

        public static void glBufferData(int target,
                        int size,
                        Buffer data,
                        int usage)
      • glBufferSubData

        public static void glBufferSubData(int target,
                           int offset,
                           int size,
                           Buffer data)
      • glCheckFramebufferStatus

        public static int glCheckFramebufferStatus(int target)
      • glClear

        public static void glClear(int mask)
      • glClearColor

        public static void glClearColor(float red,
                        float green,
                        float blue,
                        float alpha)
      • glClearDepthf

        public static void glClearDepthf(float depth)
      • glClearStencil

        public static void glClearStencil(int s)
      • glColorMask

        public static void glColorMask(boolean red,
                       boolean green,
                       boolean blue,
                       boolean alpha)
      • glCompileShader

        public static void glCompileShader(int shader)
      • glCompressedTexImage2D

        public static void glCompressedTexImage2D(int target,
                                  int level,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int border,
                                  int imageSize,
                                  Buffer data)
      • glCompressedTexSubImage2D

        public static void glCompressedTexSubImage2D(int target,
                                     int level,
                                     int xoffset,
                                     int yoffset,
                                     int width,
                                     int height,
                                     int format,
                                     int imageSize,
                                     Buffer data)
      • glCopyTexImage2D

        public static void glCopyTexImage2D(int target,
                            int level,
                            int internalformat,
                            int x,
                            int y,
                            int width,
                            int height,
                            int border)
      • glCopyTexSubImage2D

        public static void glCopyTexSubImage2D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int x,
                               int y,
                               int width,
                               int height)
      • glCreateProgram

        public static int glCreateProgram()
      • glCreateShader

        public static int glCreateShader(int type)
      • glCullFace

        public static void glCullFace(int mode)
      • glDeleteBuffers

        public static void glDeleteBuffers(int n,
                           int[] buffers,
                           int offset)
      • glDeleteBuffers

        public static void glDeleteBuffers(int n,
                           IntBuffer buffers)
      • glDeleteFramebuffers

        public static void glDeleteFramebuffers(int n,
                                int[] framebuffers,
                                int offset)
      • glDeleteFramebuffers

        public static void glDeleteFramebuffers(int n,
                                IntBuffer framebuffers)
      • glDeleteProgram

        public static void glDeleteProgram(int program)
      • glDeleteRenderbuffers

        public static void glDeleteRenderbuffers(int n,
                                 int[] renderbuffers,
                                 int offset)
      • glDeleteRenderbuffers

        public static void glDeleteRenderbuffers(int n,
                                 IntBuffer renderbuffers)
      • glDeleteShader

        public static void glDeleteShader(int shader)
      • glDeleteTextures

        public static void glDeleteTextures(int n,
                            int[] textures,
                            int offset)
      • glDeleteTextures

        public static void glDeleteTextures(int n,
                            IntBuffer textures)
      • glDepthFunc

        public static void glDepthFunc(int func)
      • glDepthMask

        public static void glDepthMask(boolean flag)
      • glDepthRangef

        public static void glDepthRangef(float zNear,
                         float zFar)
      • glDetachShader

        public static void glDetachShader(int program,
                          int shader)
      • glDisable

        public static void glDisable(int cap)
      • glDisableVertexAttribArray

        public static void glDisableVertexAttribArray(int index)
      • glDrawArrays

        public static void glDrawArrays(int mode,
                        int first,
                        int count)
      • glDrawElements

        public static void glDrawElements(int mode,
                          int count,
                          int type,
                          int offset)
      • glDrawElements

        public static void glDrawElements(int mode,
                          int count,
                          int type,
                          Buffer indices)
      • glEnable

        public static void glEnable(int cap)
      • glEnableVertexAttribArray

        public static void glEnableVertexAttribArray(int index)
      • glFinish

        public static void glFinish()
      • glFlush

        public static void glFlush()
      • glFramebufferRenderbuffer

        public static void glFramebufferRenderbuffer(int target,
                                     int attachment,
                                     int renderbuffertarget,
                                     int renderbuffer)
      • glFramebufferTexture2D

        public static void glFramebufferTexture2D(int target,
                                  int attachment,
                                  int textarget,
                                  int texture,
                                  int level)
      • glFrontFace

        public static void glFrontFace(int mode)
      • glGenBuffers

        public static void glGenBuffers(int n,
                        int[] buffers,
                        int offset)
      • glGenBuffers

        public static void glGenBuffers(int n,
                        IntBuffer buffers)
      • glGenerateMipmap

        public static void glGenerateMipmap(int target)
      • glGenFramebuffers

        public static void glGenFramebuffers(int n,
                             int[] framebuffers,
                             int offset)
      • glGenFramebuffers

        public static void glGenFramebuffers(int n,
                             IntBuffer framebuffers)
      • glGenRenderbuffers

        public static void glGenRenderbuffers(int n,
                              int[] renderbuffers,
                              int offset)
      • glGenRenderbuffers

        public static void glGenRenderbuffers(int n,
                              IntBuffer renderbuffers)
      • glGenTextures

        public static void glGenTextures(int n,
                         int[] textures,
                         int offset)
      • glGenTextures

        public static void glGenTextures(int n,
                         IntBuffer textures)
      • glGetActiveAttrib

        public static void glGetActiveAttrib(int program,
                             int index,
                             int bufsize,
                             int[] length,
                             int lengthOffset,
                             int[] size,
                             int sizeOffset,
                             int[] type,
                             int typeOffset,
                             byte[] name,
                             int nameOffset)
      • glGetActiveAttrib

        public static void glGetActiveAttrib(int program,
                             int index,
                             int bufsize,
                             IntBuffer length,
                             IntBuffer size,
                             IntBuffer type,
                             byte name)
      • glGetActiveAttrib

        public static String glGetActiveAttrib(int program,
                               int index,
                               int[] size,
                               int sizeOffset,
                               int[] type,
                               int typeOffset)
      • glGetActiveUniform

        public static void glGetActiveUniform(int program,
                              int index,
                              int bufsize,
                              int[] length,
                              int lengthOffset,
                              int[] size,
                              int sizeOffset,
                              int[] type,
                              int typeOffset,
                              byte[] name,
                              int nameOffset)
      • glGetActiveUniform

        public static void glGetActiveUniform(int program,
                              int index,
                              int bufsize,
                              IntBuffer length,
                              IntBuffer size,
                              IntBuffer type,
                              byte name)
      • glGetActiveUniform

        public static String glGetActiveUniform(int program,
                                int index,
                                int[] size,
                                int sizeOffset,
                                int[] type,
                                int typeOffset)
      • glGetAttachedShaders

        public static void glGetAttachedShaders(int program,
                                int maxcount,
                                int[] count,
                                int countOffset,
                                int[] shaders,
                                int shadersOffset)
      • glGetAttachedShaders

        public static void glGetAttachedShaders(int program,
                                int maxcount,
                                IntBuffer count,
                                IntBuffer shaders)
      • glGetAttribLocation

        public static int glGetAttribLocation(int program,
                              String name)
      • glGetBooleanv

        public static void glGetBooleanv(int pname,
                         boolean[] params,
                         int offset)
      • glGetBooleanv

        public static void glGetBooleanv(int pname,
                         IntBuffer params)
      • glGetBufferParameteriv

        public static void glGetBufferParameteriv(int target,
                                  int pname,
                                  int[] params,
                                  int offset)
      • glGetBufferParameteriv

        public static void glGetBufferParameteriv(int target,
                                  int pname,
                                  IntBuffer params)
      • glGetError

        public static int glGetError()
      • glGetFloatv

        public static void glGetFloatv(int pname,
                       float[] params,
                       int offset)
      • glGetFloatv

        public static void glGetFloatv(int pname,
                       FloatBuffer params)
      • glGetFramebufferAttachmentParameteriv

        public static void glGetFramebufferAttachmentParameteriv(int target,
                                                 int attachment,
                                                 int pname,
                                                 int[] params,
                                                 int offset)
      • glGetFramebufferAttachmentParameteriv

        public static void glGetFramebufferAttachmentParameteriv(int target,
                                                 int attachment,
                                                 int pname,
                                                 IntBuffer params)
      • glGetIntegerv

        public static void glGetIntegerv(int pname,
                         int[] params,
                         int offset)
      • glGetIntegerv

        public static void glGetIntegerv(int pname,
                         IntBuffer params)
      • glGetProgramiv

        public static void glGetProgramiv(int program,
                          int pname,
                          int[] params,
                          int offset)
      • glGetProgramiv

        public static void glGetProgramiv(int program,
                          int pname,
                          IntBuffer params)
      • glGetProgramInfoLog

        public static String glGetProgramInfoLog(int program)
      • glGetRenderbufferParameteriv

        public static void glGetRenderbufferParameteriv(int target,
                                        int pname,
                                        int[] params,
                                        int offset)
      • glGetRenderbufferParameteriv

        public static void glGetRenderbufferParameteriv(int target,
                                        int pname,
                                        IntBuffer params)
      • glGetShaderiv

        public static void glGetShaderiv(int shader,
                         int pname,
                         int[] params,
                         int offset)
      • glGetShaderiv

        public static void glGetShaderiv(int shader,
                         int pname,
                         IntBuffer params)
      • glGetShaderInfoLog

        public static String glGetShaderInfoLog(int shader)
      • glGetShaderPrecisionFormat

        public static void glGetShaderPrecisionFormat(int shadertype,
                                      int precisiontype,
                                      int[] range,
                                      int rangeOffset,
                                      int[] precision,
                                      int precisionOffset)
      • glGetShaderPrecisionFormat

        public static void glGetShaderPrecisionFormat(int shadertype,
                                      int precisiontype,
                                      IntBuffer range,
                                      IntBuffer precision)
      • glGetShaderSource

        public static void glGetShaderSource(int shader,
                             int bufsize,
                             int[] length,
                             int lengthOffset,
                             byte[] source,
                             int sourceOffset)
      • glGetShaderSource

        public static void glGetShaderSource(int shader,
                             int bufsize,
                             IntBuffer length,
                             byte source)
      • glGetShaderSource

        public static String glGetShaderSource(int shader)
      • glGetString

        public static String glGetString(int name)
      • glGetTexParameterfv

        public static void glGetTexParameterfv(int target,
                               int pname,
                               float[] params,
                               int offset)
      • glGetTexParameterfv

        public static void glGetTexParameterfv(int target,
                               int pname,
                               FloatBuffer params)
      • glGetTexParameteriv

        public static void glGetTexParameteriv(int target,
                               int pname,
                               int[] params,
                               int offset)
      • glGetTexParameteriv

        public static void glGetTexParameteriv(int target,
                               int pname,
                               IntBuffer params)
      • glGetUniformfv

        public static void glGetUniformfv(int program,
                          int location,
                          float[] params,
                          int offset)
      • glGetUniformfv

        public static void glGetUniformfv(int program,
                          int location,
                          FloatBuffer params)
      • glGetUniformiv

        public static void glGetUniformiv(int program,
                          int location,
                          int[] params,
                          int offset)
      • glGetUniformiv

        public static void glGetUniformiv(int program,
                          int location,
                          IntBuffer params)
      • glGetUniformLocation

        public static int glGetUniformLocation(int program,
                               String name)
      • glGetVertexAttribfv

        public static void glGetVertexAttribfv(int index,
                               int pname,
                               float[] params,
                               int offset)
      • glGetVertexAttribfv

        public static void glGetVertexAttribfv(int index,
                               int pname,
                               FloatBuffer params)
      • glGetVertexAttribiv

        public static void glGetVertexAttribiv(int index,
                               int pname,
                               int[] params,
                               int offset)
      • glGetVertexAttribiv

        public static void glGetVertexAttribiv(int index,
                               int pname,
                               IntBuffer params)
      • glHint

        public static void glHint(int target,
                  int mode)
      • glIsBuffer

        public static boolean glIsBuffer(int buffer)
      • glIsEnabled

        public static boolean glIsEnabled(int cap)
      • glIsFramebuffer

        public static boolean glIsFramebuffer(int framebuffer)
      • glIsProgram

        public static boolean glIsProgram(int program)
      • glIsRenderbuffer

        public static boolean glIsRenderbuffer(int renderbuffer)
      • glIsShader

        public static boolean glIsShader(int shader)
      • glIsTexture

        public static boolean glIsTexture(int texture)
      • glLineWidth

        public static void glLineWidth(float width)
      • glLinkProgram

        public static void glLinkProgram(int program)
      • glPixelStorei

        public static void glPixelStorei(int pname,
                         int param)
      • glPolygonOffset

        public static void glPolygonOffset(float factor,
                           float units)
      • glReadPixels

        public static void glReadPixels(int x,
                        int y,
                        int width,
                        int height,
                        int format,
                        int type,
                        Buffer pixels)
      • glReleaseShaderCompiler

        public static void glReleaseShaderCompiler()
      • glRenderbufferStorage

        public static void glRenderbufferStorage(int target,
                                 int internalformat,
                                 int width,
                                 int height)
      • glSampleCoverage

        public static void glSampleCoverage(float value,
                            boolean invert)
      • glScissor

        public static void glScissor(int x,
                     int y,
                     int width,
                     int height)
      • glShaderBinary

        public static void glShaderBinary(int n,
                          int[] shaders,
                          int offset,
                          int binaryformat,
                          Buffer binary,
                          int length)
      • glShaderBinary

        public static void glShaderBinary(int n,
                          IntBuffer shaders,
                          int binaryformat,
                          Buffer binary,
                          int length)
      • glShaderSource

        public static void glShaderSource(int shader,
                          String string)
      • glStencilFunc

        public static void glStencilFunc(int func,
                         int ref,
                         int mask)
      • glStencilFuncSeparate

        public static void glStencilFuncSeparate(int face,
                                 int func,
                                 int ref,
                                 int mask)
      • glStencilMask

        public static void glStencilMask(int mask)
      • glStencilMaskSeparate

        public static void glStencilMaskSeparate(int face,
                                 int mask)
      • glStencilOp

        public static void glStencilOp(int fail,
                       int zfail,
                       int zpass)
      • glStencilOpSeparate

        public static void glStencilOpSeparate(int face,
                               int fail,
                               int zfail,
                               int zpass)
      • glTexImage2D

        public static void glTexImage2D(int target,
                        int level,
                        int internalformat,
                        int width,
                        int height,
                        int border,
                        int format,
                        int type,
                        Buffer pixels)
      • glTexParameterf

        public static void glTexParameterf(int target,
                           int pname,
                           float param)
      • glTexParameterfv

        public static void glTexParameterfv(int target,
                            int pname,
                            float[] params,
                            int offset)
      • glTexParameterfv

        public static void glTexParameterfv(int target,
                            int pname,
                            FloatBuffer params)
      • glTexParameteri

        public static void glTexParameteri(int target,
                           int pname,
                           int param)
      • glTexParameteriv

        public static void glTexParameteriv(int target,
                            int pname,
                            int[] params,
                            int offset)
      • glTexParameteriv

        public static void glTexParameteriv(int target,
                            int pname,
                            IntBuffer params)
      • glTexSubImage2D

        public static void glTexSubImage2D(int target,
                           int level,
                           int xoffset,
                           int yoffset,
                           int width,
                           int height,
                           int format,
                           int type,
                           Buffer pixels)
      • glUniform1f

        public static void glUniform1f(int location,
                       float x)
      • glUniform1fv

        public static void glUniform1fv(int location,
                        int count,
                        float[] v,
                        int offset)
      • glUniform1fv

        public static void glUniform1fv(int location,
                        int count,
                        FloatBuffer v)
      • glUniform1i

        public static void glUniform1i(int location,
                       int x)
      • glUniform1iv

        public static void glUniform1iv(int location,
                        int count,
                        int[] v,
                        int offset)
      • glUniform1iv

        public static void glUniform1iv(int location,
                        int count,
                        IntBuffer v)
      • glUniform2f

        public static void glUniform2f(int location,
                       float x,
                       float y)
      • glUniform2fv

        public static void glUniform2fv(int location,
                        int count,
                        float[] v,
                        int offset)
      • glUniform2fv

        public static void glUniform2fv(int location,
                        int count,
                        FloatBuffer v)
      • glUniform2i

        public static void glUniform2i(int location,
                       int x,
                       int y)
      • glUniform2iv

        public static void glUniform2iv(int location,
                        int count,
                        int[] v,
                        int offset)
      • glUniform2iv

        public static void glUniform2iv(int location,
                        int count,
                        IntBuffer v)
      • glUniform3f

        public static void glUniform3f(int location,
                       float x,
                       float y,
                       float z)
      • glUniform3fv

        public static void glUniform3fv(int location,
                        int count,
                        float[] v,
                        int offset)
      • glUniform3fv

        public static void glUniform3fv(int location,
                        int count,
                        FloatBuffer v)
      • glUniform3i

        public static void glUniform3i(int location,
                       int x,
                       int y,
                       int z)
      • glUniform3iv

        public static void glUniform3iv(int location,
                        int count,
                        int[] v,
                        int offset)
      • glUniform3iv

        public static void glUniform3iv(int location,
                        int count,
                        IntBuffer v)
      • glUniform4f

        public static void glUniform4f(int location,
                       float x,
                       float y,
                       float z,
                       float w)
      • glUniform4fv

        public static void glUniform4fv(int location,
                        int count,
                        float[] v,
                        int offset)
      • glUniform4fv

        public static void glUniform4fv(int location,
                        int count,
                        FloatBuffer v)
      • glUniform4i

        public static void glUniform4i(int location,
                       int x,
                       int y,
                       int z,
                       int w)
      • glUniform4iv

        public static void glUniform4iv(int location,
                        int count,
                        int[] v,
                        int offset)
      • glUniform4iv

        public static void glUniform4iv(int location,
                        int count,
                        IntBuffer v)
      • glUniformMatrix2fv

        public static void glUniformMatrix2fv(int location,
                              int count,
                              boolean transpose,
                              float[] value,
                              int offset)
      • glUniformMatrix2fv

        public static void glUniformMatrix2fv(int location,
                              int count,
                              boolean transpose,
                              FloatBuffer value)
      • glUniformMatrix3fv

        public static void glUniformMatrix3fv(int location,
                              int count,
                              boolean transpose,
                              float[] value,
                              int offset)
      • glUniformMatrix3fv

        public static void glUniformMatrix3fv(int location,
                              int count,
                              boolean transpose,
                              FloatBuffer value)
      • glUniformMatrix4fv

        public static void glUniformMatrix4fv(int location,
                              int count,
                              boolean transpose,
                              float[] value,
                              int offset)
      • glUniformMatrix4fv

        public static void glUniformMatrix4fv(int location,
                              int count,
                              boolean transpose,
                              FloatBuffer value)
      • glUseProgram

        public static void glUseProgram(int program)
      • glValidateProgram

        public static void glValidateProgram(int program)
      • glVertexAttrib1f

        public static void glVertexAttrib1f(int indx,
                            float x)
      • glVertexAttrib1fv

        public static void glVertexAttrib1fv(int indx,
                             float[] values,
                             int offset)
      • glVertexAttrib1fv

        public static void glVertexAttrib1fv(int indx,
                             FloatBuffer values)
      • glVertexAttrib2f

        public static void glVertexAttrib2f(int indx,
                            float x,
                            float y)
      • glVertexAttrib2fv

        public static void glVertexAttrib2fv(int indx,
                             float[] values,
                             int offset)
      • glVertexAttrib2fv

        public static void glVertexAttrib2fv(int indx,
                             FloatBuffer values)
      • glVertexAttrib3f

        public static void glVertexAttrib3f(int indx,
                            float x,
                            float y,
                            float z)
      • glVertexAttrib3fv

        public static void glVertexAttrib3fv(int indx,
                             float[] values,
                             int offset)
      • glVertexAttrib3fv

        public static void glVertexAttrib3fv(int indx,
                             FloatBuffer values)
      • glVertexAttrib4f

        public static void glVertexAttrib4f(int indx,
                            float x,
                            float y,
                            float z,
                            float w)
      • glVertexAttrib4fv

        public static void glVertexAttrib4fv(int indx,
                             float[] values,
                             int offset)
      • glVertexAttrib4fv

        public static void glVertexAttrib4fv(int indx,
                             FloatBuffer values)
      • glVertexAttribPointer

        public static void glVertexAttribPointer(int indx,
                                 int size,
                                 int type,
                                 boolean normalized,
                                 int stride,
                                 int offset)
      • glVertexAttribPointer

        public static void glVertexAttribPointer(int indx,
                                 int size,
                                 int type,
                                 boolean normalized,
                                 int stride,
                                 Buffer ptr)
      • glViewport

        public static void glViewport(int x,
                      int y,
                      int width,
                      int height)


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