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Android Reference

android.renderscript


Package android.renderscript

  • Class Summary
    Class Description
    Allocation
    Memory allocation class for renderscript.
    AllocationAdapter
    BaseObj
    BaseObj is the base class for interfacing with native renderscript objects.
    Byte2
    Class for exposing the native Renderscript byte2 type back to the Android system.
    Byte3
    Class for exposing the native Renderscript byte3 type back to the Android system.
    Byte4
    Class for exposing the native Renderscript byte4 type back to the Android system.
    Double2
    Class for exposing the native Renderscript double2 type back to the Android system.
    Double3
    Class for exposing the native Renderscript double3 type back to the Android system.
    Double4
    Class for exposing the native Renderscript double4 type back to the Android system.
    Element
    The most basic data type.
    Element.Builder
    Builder class for producing complex elements with matching field and name pairs.
    FieldPacker
    Utility class for packing arguments and structures from Android system objects to Renderscript objects.
    FileA3D Deprecated
    in API 16 FileA3D allows users to load Renderscript objects from files or resources stored on disk.
    FileA3D.IndexEntry Deprecated
    in API 16 IndexEntry contains information about one of the Renderscript objects inside the file's index.
    Float2
    Class for exposing the native Renderscript float2 type back to the Android system.
    Float3
    Class for exposing the native Renderscript float2 type back to the Android system.
    Float4
    Class for exposing the native Renderscript float2 type back to the Android system.
    Font Deprecated
    in API 16
    Int2
    Class for exposing the native Renderscript int2 type back to the Android system.
    Int3
    Class for exposing the native Renderscript int3 type back to the Android system.
    Int4
    Class for exposing the native Renderscript int4 type back to the Android system.
    Long2
    Class for exposing the native Renderscript long2 type back to the Android system.
    Long3
    Class for exposing the native Renderscript long3 type back to the Android system.
    Long4
    Class for exposing the native Renderscript long4 type back to the Android system.
    Matrix2f
    Class for exposing the native Renderscript rs_matrix2x2 type back to the Android system.
    Matrix3f
    Class for exposing the native Renderscript rs_matrix3x3 type back to the Android system.
    Matrix4f
    Class for exposing the native Renderscript rs_matrix4x4 type back to the Android system.
    Mesh Deprecated
    in API 16
    Mesh.AllocationBuilder Deprecated
    in API 16 Mesh builder object.
    Mesh.Builder Deprecated
    in API 16 Mesh builder object.
    Mesh.TriangleMeshBuilder Deprecated
    in API 16 Builder that allows creation of a mesh object point by point and triangle by triangle
    Path
    Program
    Program is a base class for all the objects that modify various stages of the graphics pipeline
    Program.BaseProgramBuilder
    ProgramFragment Deprecated
    in API 16
    ProgramFragment.Builder Deprecated
    in API 16
    ProgramFragmentFixedFunction Deprecated
    in API 16
    ProgramFragmentFixedFunction.Builder Deprecated
    in API 16
    ProgramRaster Deprecated
    in API 16 Program raster is primarily used to specify whether point sprites are enabled and to control the culling mode.
    ProgramRaster.Builder Deprecated
    in API 16
    ProgramStore
    ProgramStore contains a set of parameters that control how the graphics hardware handles writes to the framebuffer.
    ProgramStore.Builder
    Builder class for ProgramStore object.
    ProgramVertex Deprecated
    in API 16 ProgramVertex, also know as a vertex shader, describes a stage in the graphics pipeline responsible for manipulating geometric data in a user-defined way.
    ProgramVertex.Builder Deprecated
    in API 16 Builder class for creating ProgramVertex objects.
    ProgramVertexFixedFunction Deprecated
    in API 16 ProgramVertexFixedFunction is a helper class that provides a simple way to create a fixed function emulation vertex shader without writing any GLSL code.
    ProgramVertexFixedFunction.Builder Deprecated
    in API 16
    ProgramVertexFixedFunction.Constants Deprecated
    in API 16 Helper class to store modelview, projection and texture matrices for ProgramVertexFixedFunction
    RenderScript
    Renderscript base master class.
    RenderScript.RSErrorHandler
    Runtime error base class.
    RenderScript.RSMessageHandler
    Base class application should derive from for handling RS messages coming from their scripts.
    RenderScriptGL Deprecated
    in API 16 The Graphics derivitive of Renderscript.
    RenderScriptGL.SurfaceConfig Deprecated
    in API 16 Class which is used to describe a pixel format for a graphical buffer.
    RSSurfaceView Deprecated
    in API 16 The Surface View for a graphics renderscript (RenderScriptGL) to draw on.
    RSTextureView Deprecated
    in API 16 The Texture View for a graphics renderscript (RenderScriptGL) to draw on.
    Sampler
    Sampler object which defines how data is extracted from textures.
    Sampler.Builder
    Builder for creating non-standard samplers.
    Script
    Script.Builder
    Script.FieldBase
    Script.FieldID
    FieldID is an identifier for a Script + exported field pair.
    Script.KernelID
    KernelID is an identifier for a Script + root function pair.
    ScriptC
    ScriptGroup
    ScriptGroup creates a groups of scripts which are executed together based upon upon one execution call as if they were all part of a single script.
    ScriptGroup.Builder
    Create a ScriptGroup.
    ScriptIntrinsic
    Base class for all Intrinsic scripts.
    ScriptIntrinsicBlend
    Intrinsic kernels for blending two buffers.
    ScriptIntrinsicBlur
    Intrinsic Gausian blur filter.
    ScriptIntrinsicColorMatrix
    Intrinsic for applying a color matrix to allocations.
    ScriptIntrinsicConvolve3x3
    Intrinsic for applying a 3x3 convolve to an allocation.
    ScriptIntrinsicConvolve5x5
    Intrinsic for applying a 5x5 convolve to an allocation.
    ScriptIntrinsicLUT
    Intrinsic for applying a per-channel lookup table.
    ScriptIntrinsicYuvToRGB
    Intrinsic for converting an Android YUV buffer to RGB.
    Short2
    Class for exposing the native Renderscript Short2 type back to the Android system.
    Short3
    Class for exposing the native Renderscript short3 type back to the Android system.
    Short4
    Class for exposing the native Renderscript short4 type back to the Android system.
    Type
    Type is an allocation template.
    Type.Builder
    Builder class for Type.
  • Enum Summary
    Enum Description
    Allocation.MipmapControl
    Controls mipmap behavior when using the bitmap creation and update functions.
    Element.DataKind
    The special interpretation of the data if required.
    Element.DataType
    DataType represents the basic type information for a basic element.
    FileA3D.EntryType Deprecated
    in API 16 Specifies what renderscript object type is contained within the FileA3D IndexEntry
    Font.Style Deprecated
    in API 16
    Mesh.Primitive Deprecated
    in API 16 Describes the way mesh vertex data is interpreted when rendering
    Path.Primitive
    Program.TextureType
    TextureType specifies what textures are attached to Program objects
    ProgramFragmentFixedFunction.Builder.EnvMode Deprecated
    in API 16 EnvMode describes how textures are combined with the existing color in the fixed function fragment shader
    ProgramFragmentFixedFunction.Builder.Format Deprecated
    in API 16 Format describes the pixel format of textures in the fixed function fragment shader and how they are sampled
    ProgramRaster.CullMode Deprecated
    in API 16
    ProgramStore.BlendDstFunc
    Specifies the functions used to combine incoming pixels with those already in the frame buffer.
    ProgramStore.BlendSrcFunc
    Specifies the functions used to combine incoming pixels with those already in the frame buffer.
    ProgramStore.DepthFunc
    Specifies the function used to determine whether a fragment will be drawn during the depth testing stage in the rendering pipeline by comparing its value with that already in the depth buffer.
    RenderScript.Priority
    RenderScript worker threads priority enumeration.
    Sampler.Value
    Type.CubemapFace
  • Exception Summary
    Exception Description
    RSDriverException
    Base class for all exceptions thrown by the Android Renderscript
    RSIllegalArgumentException
    Base class for all exceptions thrown by the Android Renderscript
    RSInvalidStateException
    Base class for all exceptions thrown by the Android Renderscript
    RSRuntimeException
    Base class for all exceptions thrown by the Android Renderscript


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