ProgramFragmentFixedFunction is a helper class that provides a way to make a simple fragment shader without writing any GLSL code. This class allows for display of constant color, interpolated color from the vertex shader, or combinations of the both blended with results of up to two texture lookups.
public class ProgramFragmentFixedFunction extends ProgramFragment
Modifier and Type | Class and Description |
---|---|
static class |
ProgramFragmentFixedFunction.Builder
Deprecated.
in API 16
|
Program.BaseProgramBuilder, Program.TextureType
bindConstants, bindSampler, bindTexture, getConstant, getConstantCount, getTextureCount, getTextureName, getTextureType